Working on the set of Doctors I got a taste of how a television set works, I enjoyed this opportunity as it was a new experience for me compared to other sets I have worked on. The crew was very friendly and family-like, so I found it fairly easy to pick up the re-sets and which props were required for each scene.
I’ve worked with 2000Trees Festival for a few consecutive years building new sculptures and items for round the site as well as refurbishing older items. The more time I’ve spent with the team the more they have trusted me leading small groups of other volunteers giving me more responsibilities.
Download Festival '16
Through my university course, me and a small group of others designed and created sculptures of rock legends for the VIP area of Download Festival working and communicating with Live Nation to complete the brief.
Selfridges Visual Merchandising Work Experience '17
I am lucky enough to be one of four students who have gained work experience with Selfridges Birmingham working with the Visual Merchandisers starting on the 12th June until the 29th June. I'm extremely excited for this opportunity and having thought about a career in visual merchandising I am eager to learn some new skills in something that I could possibly want to do after I graduate university!
Tea-Total- Art Exhibit & Performance Event
Most recently put on an event at Boston Tea Party named Tea-Total which included tea themed art and performances by muscians and poets, I set this up to be a celebration of Tea and a way to bring people together over a mutual love of something as simple as hot beverages.
Hopefully, I will be able to follow up this event with something similar! Stay tuned!
Safeguard of Dreams Project
This is one of my third year university projects, which I named the 'Safeguard of Dreams'. I created a world loosely based on Roald Dahl's novel The BFG focusing on the dream jars. Working with an actor for the voice of an omniscient presence I created, named 'The Guardian', I designed and made an immersive experience for young children (aged 6-11) with a small team to help record the experience.